---
title: "Swift: Concurrency, Actors, and Sendable"
slug: "swift-concurrency"
category: "coding"
tags: ["swift", "concurrency", "actors", "async-await", "sendable", "swift6"]
status: "stable"
last_updated: 2026-10-01
summary: "Swift 6.2 to 6.4 concurrency: default MainActor isolation, @concurrent, structured tasks, cancellation, reentrant actors, Sendable, and bridging callbacks."
aliases: ["coding/swift-actors", "coding/swift-async-await"]
related: ["[[coding/swift]]", "[[coding/swift-error-handling]]", "[[coding/swift-protocols]]", "[[ios/swiftui]]", "[[ios/core-data]]", "[[ios/swiftdata]]"]
---

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## Overview

Swift 6.4 ships with Xcode 27 (September 2026). Swift 6.2 introduced approachable concurrency, and new app projects created in Xcode 26 or later turn on `SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor` and `SWIFT_APPROACHABLE_CONCURRENCY = YES`; existing projects keep `nonisolated`. Structured concurrency ties task lifetime to scope: a parent waits for its children, and cancellation flows down. Language rules are in [[coding/swift]].

## Choose default isolation per target

Set the default isolation to `MainActor` in app and UI targets so view models and glue code need no annotations, and leave library, networking, and model targets `nonisolated`. In a package (tools-version 6.2) use `.defaultIsolation(MainActor.self)`; on the compiler use `-default-isolation MainActor` (SE-0466).

- `@concurrent` marks an async function that must run off the caller's actor, such as parsing a large payload.
- With the `NonisolatedNonsendingByDefault` feature (approachable concurrency turns it on), a `nonisolated` async function runs on the caller's actor instead of hopping to the global pool (SE-0461). Mark it `@concurrent` to get the old behavior.
- In a target that is not `MainActor` by default (existing projects keep `nonisolated`), mark view models and any type that touches UI state `@MainActor`; the annotation covers every member. Do the same in code that may move between targets.

## Prefer structured tasks over `Task { }`

Two independent `await`s written one after another run serially. Use `async let` to start a fixed number of independent calls together and a task group for a dynamic number. When a child's error propagates out of the group body, the group cancels the remaining children.

```swift
func fetchAll(_ urls: [URL]) async throws -> [Data] {
    try await withThrowingTaskGroup(of: Data.self) { group in
        for url in urls { group.addTask { try await URLSession.shared.data(from: url).0 } }
        return try await group.reduce(into: []) { $0.append($1) }
    }
}
```

Reserve `Task { }` for the boundary where synchronous code must start async work (a button action). In SwiftUI attach work with `.task { }` or `.task(id:)`, which cancels when the view disappears or the id changes. A bare `Task` inside business logic outlives its caller, does not inherit cancellation, and hides its errors; if you must start one, store the handle so you can `cancel()` it from outside.

## Handle cancellation cooperatively

Cancellation does not stop code by itself. Call `try Task.checkCancellation()` inside long loops and before expensive steps. Swift 6.4 lets `await` run inside a `defer` block to completion (SE-0493) and adds `withTaskCancellationShield` for cleanup that must finish even when the task is cancelled (SE-0504).

## Bridge callbacks once with a checked continuation

Wrap a completion-handler API with `withCheckedThrowingContinuation` and resume exactly once on every path. If the callback can fire more than once, bridge it with an `AsyncStream` instead. The checked variant traps on a double resume and logs a leak warning when a resume is missing, which is the behavior you want.

```swift
func legacyFetch(id: String) async throws -> Data {
    try await withCheckedThrowingContinuation { cont in
        OldClient.shared.fetch(id: id) { data, error in
            if let error { cont.resume(throwing: error) }
            else if let data { cont.resume(returning: data) }
            else { cont.resume(throwing: FetchError.empty) }
        }
    }
}
```

## Use an actor for shared mutable state that is not UI

An `actor` serializes access to its stored properties; callers `await` across the boundary. Actors are reentrant: other callers can run at every `await` inside an actor method, so re-check state after a suspension instead of assuming it is unchanged.

```swift
actor TokenBucket {
    private var tokens = 100
    func take() -> Bool {
        guard tokens > 0 else { return false }
        tokens -= 1
        return true
    }
}
```

Mark members that read only immutable `let` state `nonisolated` so callers skip the hop. Replace serial `DispatchQueue`s with actors; the compiler can verify actor isolation but not queue discipline. Put `await` at subsystem boundaries, not deep inside helpers.

## Make boundary-crossing types `Sendable` honestly

A non-public struct or enum whose stored properties are all `Sendable` is `Sendable` automatically; a `public` one must declare it. A class needs immutability or a justified `@unchecked Sendable` with a comment naming its lock. `nonisolated(unsafe)` removes isolation checking for a global or stored property, so reserve it for bridging unannotated C or Objective-C code and say why it is safe. Model types from Core Data and SwiftData are not `Sendable`; pass `NSManagedObjectID` or `PersistentIdentifier` instead ([[ios/core-data]], [[ios/swiftdata]]).

## Related

- [[coding/swift]]
- [[coding/swift-error-handling]]
- [[coding/swift-protocols]]
- [[ios/swiftui]]
- [[ios/core-data]]
- [[ios/swiftdata]]
